﻿---@class Bones2D.UIMesh : UnityEngine.UI.MaskableGraphic
---@field public vertices table
---@field public uvs table
---@field public colors table
---@field public triangles table
---@field public edges table
---@field public bones table
---@field public weights table
---@field public bindposes table
---@field public vertControlTrans table
---@field public isEdit System.Boolean
---@field public frame Bones2D.TextureFrame
---@field public brightness System.Single
---@field public mainTexture UnityEngine.Texture
---@field public texture UnityEngine.Texture
---@field public isCreatedMesh System.Boolean
---@field public mesh UnityEngine.Mesh
---@field public weightVertices table
local m = {}
function m:Rebuild() end
function m:CreateMesh() end
function m:UpdateUV() end
function m:UpdateVertexColor() end
function m:UpdateMesh() end
function m:UpdateSkinnedMesh() end
function m:UpdateEdges() end
return m
